While Killerfish Games said storage was an issue to one of my replies in the past, Cold Waters taking much storage is no longer an issue thanks to 512GB iPhones and iPads in existence. Hopefully, the full game would be able to run at 60fps with optimization work for them. The mobile port could be initially exclusive to the following high-end devices to make it easier to port to mobile:Īs the years pass by, more mobile devices will have access to the game. They are known to be faster than even the older MacBook Airs and Pros that still manage to run Cold Waters, which have been talked about on Steam. Last year’s iPad Pro and iPhone X’s CPU’s were able to surpass the Kaby Lake i5 of the entry-level 13-inch MacBook Pro. There’s also speculation going out that the iPad Pro 2018, which will be announced on October 30, is going to have an A12X processor and be the most powerful mobile device in the world. If that day ever comes, I shall be one of the proud pre-orderers.Īnyways, you’re doing a great job, keep at it! I hope to see the day when a PC version of Pacific Fleet, with a more complex interface, Atlantic Fleet-like gameplay, and, of course, more, and more detailed units. This game is as rewarding, as it is challenging, and this balance is what makes a game that’s good stand out from the rest. This one, is a really big step towards a new type of gameplay, and of game which involves skills, and knowledge, but also fast reactions, and adapting to new situations fast. I absolutely loved the gameplay of Atlantic Fleet, mainly the BotA campaign, as the Kriegsmarine. I must say, you’ve come a really long way since the beginning, when Pacific Fleet was your only game. I’ve been following your progress with great interest since I first heard of you when Atlantic Fleet was only in the development stages. Just dropping by to let you know that your games are awesome! And how much I love your works especially this one. Similar to neutral shipping, oil rigs are also dotted about the oilfields of the North Sea and South China Sea. Over 35 new vessels, mostly comprising the People’s Liberation Army Navy as well neutral shipping, have been added in conjunction with new weapon systems and aircraft to support them.Īvailable on the Los Angeles Flight 2 and 3, these batteries of missiles let you stock up on additional anti-ship or anti-land missiles which can be fired in rapid volleys. In addition, urban areas, cities, all new port facilities and air bases have been added, many of which may well be targets for your land strike missions.Ĭan’t remember the difference between a Kanin and a Kashin, or a Luda and a Luhu? You won’t have to with the in-combat ship recognition manual, a comprehensive encyclopedia of the various ships and submarines outlining their capabilities, sensors and weapon systems. The terrain system has been completely overhauled to improve performance and visual quality. Not every contact is a target anymore! Fishing trawlers, container ships, tankers and whales roam the ocean making it crucial to correctly identify your targets before firing on them. So we added it (and made it fully modifiable to build the user interface you want). We got a lot of feedback about the controls and listened to what players wanted, namely a full point and click interface with tool tips to command your submarine. In that time we’ve made continuous updates, improvements and added additional content, all to the base game and all for FREE!Ĭheck out the “What’s New” trailer to see highlights of these major additions since release which include Īn all new campaign takes you to the warm waters of the Pacific where you’ll take on the People’s Liberation Army Navy of China in an attempt to maintain naval control and bring stability to the region.īy popular demand, the formidable Seawolf class is now playable along with the Los Angeles Flight 2 and Flight 3.Īdding to the tension, immersion and putting you firmly in command, your crew now call out warnings, updates and verify orders you’ve given. It is nearly a year since Cold Waters was released and what a year it has been…
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